Follow the dots
Aim the crosshair at 26 guided points. The app locks focus and white balance on the real scene, then shoots a bracketed RAW burst at each one. You just hold steady.
HDRI Studio turns a guided 26-point iPhone capture — a bracketed burst at each point — into a measured 32-bit OpenEXR you can light any Blender, Unreal or Nuke scene with. No rig, no bracketing math, no desktop.
Coming to the App Store · iPhone
Capture is guided end-to-end. The pipeline handles the exposure ladder, focus and white-balance lock, HDR merge and stitch — so a full 360° takes about a minute of standing still.
Aim the crosshair at 26 guided points. The app locks focus and white balance on the real scene, then shoots a bracketed RAW burst at each one. You just hold steady.
Your brackets upload to the hosted server, where they’re HDR-merged and stitched into one continuous 360° panorama — no Hugin, no desktop, no bracketing math to get wrong.
Get back a linear 32-bit OpenEXR, preview it in the built-in 360° viewer, and drop it straight in as world lighting.
No compositing, no touch-ups. Each of these is one HDRI Studio panorama, tone-mapped only so a screen can show it.
Every panorama here was shot on an iPhone and processed by HDRI Studio. Shown as downsized previews of the 4K masters.
Most phone panoramas guess at what they can’t see and tone-map the light away. HDRI Studio keeps every value your sensor actually recorded — linear radiance, straight through to the EXR. What you light with is what was there.
Capturing, your local library and viewing finished EXRs are always free. A subscription only covers the real server cost of stitching — nothing else is gated.
HDRI Studio is in the final stretch before the App Store. Leave your email and we’ll send exactly one note — the day it ships.
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